Software Engineering for Self-Directed Learners ยป

Can explain interfaces

Paradigms โ†’ OOP โ†’ Inheritance โ†’

Interfaces

An interface is a behavior specification i.e. a collection of . If a class , it means the class is able to support the behaviors specified by the said interface.

There are a number of situations in software engineering when it is important for disparate groups of programmers to agree to a "contract" that spells out how their software interacts. Each group should be able to write their code without any knowledge of how the other group's code is written. Generally speaking, interfaces are such contracts. --Oracle Docs on Java

Suppose SalariedStaff is an interface that contains two methods setSalary(int) and getSalary(). AcademicStaff can declare itself as implementing the SalariedStaff interface, which means the AcademicStaff class must implement all the methods specified by the SalariedStaff interface i.e., setSalary(int) and getSalary().

A class implementing an interface results in an is-a relationship, just like in class inheritance.

In the example above, AcademicStaff is a SalariedStaff. An AcademicStaff object can be used anywhere a SalariedStaff object is expected e.g. SalariedStaff ss = new AcademicStaff().